(Filename: C:\buildslave\unity\build\Runtime/Graphics/Texture.cpp Line: 706) (Filename: C:\buildslave\unity\build\Runtime/Graphics/AsyncUploadTexture.cpp Line: 160)įailed to decompress Crunch texture data (size 2048x2048 format 29 mips 12) (Filename: C:\buildslave\unity\build\Runtime/Graphics/CrunchCompression.cpp Line: 26) WARNING: Shader Unsupported: 'HDRP/Lit' - Pass 'RTLightProbesDXR' has no vertex shader WARNING: Shader Unsupported: 'HDRP/Lit' - Pass 'ReflectionDXR' has no vertex shader Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)ĮRROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. This seems odd, the HD 630 supports shader model 6.4 which should be sufficient for most of the effects? WARNING: Shader Unsupported: 'HDRP/Lit' - All passes removed WARNING: Shader Unsupported: 'HDRP/Lit' - Pass 'VisibilityDXR' has no vertex shader WARNING: Shader Unsupported: 'HDRP/Lit' - Pass 'ForwardDXR' has no vertex shader WARNING: Shader Unsupported: 'HDRP/Lit' - Pass 'IndirectDXR' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removedĮRROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Renderer: Intel(R) UHD Graphics 630 (ID=0x3e91) GfxDevice: creating device client threaded=1 When building the game on a machine with just Intel® HD Graphics 630 GPU, the Editor works perfectly fine, but in the build version I get the Shader Unsupported errors:
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